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Version: Wacom Ink SDK for signature

Third-party Licenses

This page displays the licenses for third-party libraries used by the Wacom Ink SDK for signature to deliver the Ink experience.

Windows

POCO

  • Version: 1.6.0
  • Project homepage https://pocoproject.org/
  • Copyright Holder: No explicit copyright claimed
  • License: Boost Software Licence
The POCO C++ Libraries were created by Günter Obiltschnig (@obiltschnig) in 2004 and
have since been extended by 100+ contributors from all over the world. The project is
lead by Günter Obiltschnig and Aleksandar Fabijanic

Boost Software License - Version 1.0 - August 17th, 2003

Permission is hereby granted, free of charge, to any person or organization
obtaining a copy of the software and accompanying documentation covered by
this license (the "Software") to use, reproduce, display, distribute,
execute, and transmit the Software, and to prepare derivative works of the
Software, and to permit third-parties to whom the Software is furnished to
do so, all subject to the following:

The copyright notices in the Software and this entire statement, including
the above license grant, this restriction and the following disclaimer,
must be included in all copies of the Software, in whole or in part, and
all derivative works of the Software, unless such copies or derivative
works are solely in the form of machine-executable object code generated by
a source language processor.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.

NLSDL

  • Version: n/a
  • Project homepage www.microsoft.com
  • Copyright Holder: Microsoft Corporation
  • License: MICROSOFT NATIONAL LANGUAGE SUPPORT DOWNLEVEL APIs, VERSION 1.0
MICROSOFT SOFTWARE LICENSE TERMS
MICROSOFT NATIONAL LANGUAGE SUPPORT DOWNLEVEL APIs, VERSION 1.0
These license terms are an agreement between Microsoft Corporation (or based on where
you live, one of its affiliates) and you. Please read them. They apply to the
software named above, which includes the media on which you received it, if any. The
terms also apply to any Microsoft
* updates,
* supplements,
* Internet-based services, and
* support services
for this software, unless other terms accompany those items. If so, those terms
apply.
By using the software, you accept these terms. If you do not accept them, do not use
the software.
If you comply with these license terms, you have the rights below.
1. INSTALLATION AND USE RIGHTS. One user may install and use any number of copies of
the software on your devices to design, develop and test your programs.
2. ADDITIONAL LICENSING REQUIREMENTS AND/OR USE RIGHTS.
a. Distributable Code. The software contains code that you are permitted to
distribute in programs you develop if you comply with the terms below.
i. Right to Use and Distribute. The code and text files listed below are
“Distributable Code.”
* The Distributable Code files are the nlsdl.amd64.exe, nlsdl.ia64.exe, and
nlsdl.x86.exe installer packages, which contain the nlsdl.dll file. The files within
the installer packages may not be redistributed individually.
* Third Party Distribution. You may permit distributors of your programs to copy and
distribute the Distributable Code as part of those programs.
ii. Distribution Requirements. For any Distributable Code you distribute, you must
* add significant primary functionality to it in your programs;
* require distributors and external end users to agree to terms that protect it at
least as much as this agreement;
* display your valid copyright notice on your programs; and
* indemnify, defend, and hold harmless Microsoft from any claims, including
attorneys’ fees, related to the distribution or use of your programs.
iii. Distribution Restrictions. You may not
* alter any copyright, trademark or patent notice in the Distributable Code;
* use Microsoft’s trademarks in your programs’ names or in a way that suggests
your programs come from or are endorsed by Microsoft;
* distribute Distributable Code to run on a platform other than the Windows platform;
* include Distributable Code in malicious, deceptive or unlawful programs; or
* modify or distribute the source code of any Distributable Code so that any part of
it becomes subject to an Excluded License. An Excluded License is one that requires,
as a condition of use, modification or distribution, that
* the code be disclosed or distributed in source code form; or
* others have the right to modify it.
3. SCOPE OF LICENSE. The software is licensed, not sold. This agreement only gives
you some rights to use the software. Microsoft reserves all other rights. Unless
applicable law gives you more rights despite this limitation, you may use the software
only as expressly permitted in this agreement. In doing so, you must comply with any
technical limitations in the software that only allow you to use it in certain ways.
You may not
* work around any technical limitations in the software;
* reverse engineer, decompile or disassemble the software, except and only to the
extent that applicable law expressly permits, despite this limitation;
* make more copies of the software than specified in this agreement or allowed by
applicable law, despite this limitation;
* publish the software for others to copy;
* rent, lease or lend the software;
* transfer the software or this agreement to any third party; or
* use the software for commercial software hosting services.
4. BACKUP COPY. You may make one backup copy of the software. You may use it only to
reinstall the software.
5. DOCUMENTATION. Any person that has valid access to your computer or internal
network may copy and use the documentation for your internal, reference purposes.
6. EXPORT RESTRICTIONS. The software is subject to United States export laws and
regulations. You must comply with all domestic and international export laws and
regulations that apply to the software. These laws include restrictions on
destinations, end users and end use. For additional information, see
www.microsoft.com/exporting.
7. SUPPORT SERVICES. Because this software is “as is,” we may not provide support
services for it.
8. ENTIRE AGREEMENT. This agreement, and the terms for supplements, updates,
Internet-based services and support services that you use, are the entire agreement
for the software and support services.
9. APPLICABLE LAW.
a. United States. If you acquired the software in the United States, Washington state
law governs the interpretation of this agreement and applies to claims for breach of
it, regardless of conflict of laws principles. The laws of the state where you live
govern all other claims, including claims under state consumer protection laws, unfair
competition laws, and in tort.
b. Outside the United States. If you acquired the software in any other country, the
laws of that country apply.
10. LEGAL EFFECT. This agreement describes certain legal rights. You may have other
rights under the laws of your country. You may also have rights with respect to the
party from whom you acquired the software. This agreement does not change your rights
under the laws of your country if the laws of your country do not permit it to do so.
11. DISCLAIMER OF WARRANTY. The software is licensed “as-is.” You bear the risk
of using it. Microsoft gives no express warranties, guarantees or conditions. You
may have additional consumer rights under your local laws which this agreement cannot
change. To the extent permitted under your local laws, Microsoft excludes the implied
warranties of merchantability, fitness for a particular purpose and non-infringement.
12. LIMITATION ON AND EXCLUSION OF REMEDIES AND DAMAGES. You can recover from
Microsoft and its suppliers only direct damages up to U.S. $5.00. You cannot recover
any other damages, including consequential, lost profits, special, indirect or
incidental damages.
This limitation applies to
* anything related to the software, services, content (including code) on third party
Internet sites, or third party programs; and
* claims for breach of contract, breach of warranty, guarantee or condition, strict
liability, negligence, or other tort to the extent permitted by applicable law.
It also applies even if Microsoft knew or should have known about the possibility of
the damages. The above limitation or exclusion may not apply to you because your
country may not allow the exclusion or limitation of incidental, consequential or
other damages.
Please note: As this software is distributed in Quebec, Canada, some of the clauses in
this agreement are provided below in French.
Remarque : Ce logiciel étant distribué au Québec, Canada, certaines des clauses
dans ce contrat sont fournies ci-dessous en français.
EXONÉRATION DE GARANTIE. Le logiciel visé par une licence est offert « tel quel ».
Toute utilisation de ce logiciel est à votre seule risque et péril. Microsoft
n’accorde aucune autre garantie expresse. Vous pouvez bénéficier de droits
additionnels en vertu du droit local sur la protection dues consommateurs, que ce
contrat ne peut modifier. La ou elles sont permises par le droit locale, les garanties
implicites de qualité marchande, d’adéquation à un usage particulier et
d’absence de contrefaçon sont exclues.
LIMITATION DES DOMMAGES-INTÉRÊTS ET EXCLUSION DE RESPONSABILITÉ POUR LES DOMMAGES.
Vous pouvez obtenir de Microsoft et de ses fournisseurs une indemnisation en cas de
dommages directs uniquement à hauteur de 5,00 $ US. Vous ne pouvez prétendre à
aucune indemnisation pour les autres dommages, y compris les dommages spéciaux,
indirects ou accessoires et pertes de bénéfices.
Cette limitation concerne :
* tout ce qui est relié au logiciel, aux services ou au contenu (y compris le code)
figurant sur des sites Internet tiers ou dans des programmes tiers ; et
* les réclamations au titre de violation de contrat ou de garantie, ou au titre de
responsabilité stricte, de négligence ou d’une autre faute dans la limite
autorisée par la loi en vigueur.
Elle s’applique également, même si Microsoft connaissait ou devrait connaître
l’éventualité d’un tel dommage. Si votre pays n’autorise pas l’exclusion ou
la limitation de responsabilité pour les dommages indirects, accessoires ou de
quelque nature que ce soit, il se peut que la limitation ou l’exclusion ci-dessus ne
s’appliquera pas à votre égard.
EFFET JURIDIQUE. Le présent contrat décrit certains droits juridiques. Vous
pourriez avoir d’autres droits prévus par les lois de votre pays. Le présent
contrat ne modifie pas les droits que vous confèrent les lois de votre pays si
celles-ci ne le permettent pas.

Windows Template Library

// Windows Template Library - WTL version 9.10
// Copyright (C) Microsoft Corporation, WTL Team. All rights reserved.
//
// This file is a part of the Windows Template Library.
// The use and distribution terms for this software are covered by the
// Microsoft Public License (http://opensource.org/licenses/MS-PL)
// which can be found in the file MS-PL.txt at the root folder.
This End User License Agreement (“Agreement”) is a legal agreement between you
(“Licensee”) and DisplayLink Corp. (“DisplayLink”) regarding the installation
and use of the Software Developer’s Kit (“SDK” as defined below). CAREFULLY READ
THE TERMS AND CONDITIONS BELOW BEFORE CLICKING ON THE [“ACCEPT”] BUTTON AT THE END
OF THIS AGREEMENT. BY CLICKING ON THE [“ACCEPT”] BUTTON, YOU ARE REPRESENTING THAT
YOU HAVE THE AUTHORITY TO BIND YOURSELF AND THE COMPANY YOU WORK FOR, AND ARE
CONSENTING TO BE BOUND BY AND ARE BECOMING A PARTY TO THIS AGREEMENT. IF YOU DO NOT
AGREE TO ALL OF THE TERMS BELOW, CLICK THE [“DO NOT ACCEPT”] BUTTON AND DO NOT
DOWNLOAD OR INSTALL THE SOFTWARE ON YOUR COMPUTER.

AGREEMENT

1. DEFINITIONS

(a) “Derivative Work(s)” means a revision, modification, translation, abridgment,
compilation, condensation or expansion of the SDK or any other form in which the SDK
may be recast, transformed, or adapted.

(b) “Documentation” means the printed materials, and “online” or electronic
documentation generally made available and included by DisplayLink as part of the SDK.

(c) “Licensee Application(s)” means any applications developed by or for Licensee
using the SDK.

(d) “Sample Code(s)” means sample source code made available as part of the SDK.

(e) “SDK” means the computer software programs, consisting of the API header
files, binary files, Sample Code and the Documentation.

2. LICENSES.

(a) Permitted Uses. Subject to the terms and conditions of this Agreement, DisplayLink
grants to Licensee a personal, nonexclusive, nontransferable, non-sublicensable,
limited license to:

(i) reproduce and use the SDK solely to develop Licensee Applications,

(ii) use, reproduce and prepare Derivative Works of the Sample Codes solely to develop
Licensee Applications; and

(iii) reproduce and use the Documentation solely for Licensee’s internal use in
connection with the SDK.

(b) Prohibited Uses. Licensee may not, and will not permit others to:

(i) use the SDK for any other use other than non-productive development purposes as
set forth in this Agreement;

(ii) reproduce the SDK programs except as permitted above;

(iii) modify, translate, reverse engineer, decompile, disassemble or otherwise attempt
(A) to defeat, avoid, bypass, remove, deactivate or otherwise circumvent any software
protection mechanisms in the SDK, including without limitation any such mechanism used
to restrict or control the functionality of the SDK, or (B) to derive the source code
or the underlying ideas, algorithms, structure or organization from the SDK (except
for the limited rights granted above with respect to Sample Codes and to the extent
that such activities may not be prohibited under applicable law);

(iv) alter, adapt, modify or translate the SDK in any way for any purpose, including
without limitation error correction, except for the rights expressly granted above
with respect to Sample Codes;

(v) alter, adapt, modify, publish or make public any API header file, binary file or
Documentation; and

(vi) distribute, rent, loan, lease, transfer or grant any rights in the SDK or
modifications thereof in any form to any person except to the extent expressly
permitted under this Agreement or with the prior written consent of DisplayLink.

(c) Copyright. Licensee must not remove, alter, or obscure any proprietary copyright,
trademark, patent or other proprietary notices contained on or within the SDK and will
reproduce such notices on any back-up copy of the SDK.

3. INTELLECTUAL PROPERTY RIGHTS.

(a) DisplayLink Rights. This license is not a sale. As between the parties, except as
expressly provided in this Section 3, DisplayLink will retain all right, title and
interest in and to the SDK and all patent, copyright, trade secret, trademark and any
other intellectual property rights therein.

(b) Licensee Rights. Licensee retains all intellectual property rights it may have in
the Licensee Applications, materials, products or processes it creates which are based
on or utilize SDK. Licensee hereby releases and covenants not to sue DisplayLink and
its corporate affiliates and any of their licensees, assigns or successors, for any
and all damages, liabilities, causes of action, judgments, and claims (i) pertaining
to any intellectual property Licensee develops that is based on, uses, or relates to
the SDK; and (ii) which otherwise may arise in connection with Licensee’s use of,
reliance on, or reference to the SDK. As between Licensee and DisplayLink, DisplayLink
retains all intellectual property rights (including all patent, trademark, copyright,
and other proprietary rights) in and to the DisplayLink Software and SDK and any
derivative works created by or for DisplayLink pursuant to this Agreement. In
addition, DisplayLink disclaims all liability, and Licensee will be solely responsible
for, the development, operation, and maintenance of Licensee Applications and for all
materials that appear on or within Licensee Applications.

4. CONFIDENTIAL INFORMATION. Licensee agrees that neither Licensee nor any of
Licensee's employees will use for Licensee's or their own account (except as expressly
permitted under the license granted herein) or for the account of any third party or
disclose to any third party (i) the SDK, (ii) any information regarding the content,
purpose, design or function of the SDK, or (iii) any know-how, technical data or other
information, including, but not limited to, that which relates to research, product
plans, products, services, customers, markets, developments, inventions, processes,
marketing, finances, ideas, source code, software, specifications, and trade secrets
that is disclosed to Licensee by DisplayLink (collectively, “Confidential
Information”). Confidential Information will not include any information (x) that is
generally known and available in the public domain at the time of disclosure without
fault of Licensee, or (y) that was known to Licensee prior to its discussions with
DisplayLink, as shown by Licensee’s files and records immediately prior to the time
of disclosure, or (z) that is hereafter rightfully furnished to Licensee by a third
party without restrictions on disclosure and without breach of confidentiality
restriction. If Licensee is an entity, Licensee agrees to require all Licensee's
employees who will have access to, use of, or knowledge of the SDK to execute (in
advance of and as a condition to such access, use or knowledge) a confidentiality
agreement including terms similar to those contained herein. Licensee agrees that
Licensee will use Licensee's best efforts to protect the secrecy of and avoid
disclosure or unauthorized use of Confidential Information in order to prevent it from
falling into the public domain or the possession of persons other than those persons
authorized hereunder to have any such information, which measures will include the
highest degree of care that Licensee utilizes to protect Licensee's own confidential
information of a similar nature, but in no extent will Licensee use less than
reasonable care. Licensee agrees to notify DisplayLink promptly in writing of any
misuse or misappropriation of Confidential Information which may come to Licensee's
attention.

5. AUDIT.

Upon reasonable notice to Licensee and during Licensee's business hours, DisplayLink
will have the right to audit, at DisplayLink's expense, the SDK in Licensee's
possession and Licensee's books and records, to determine its compliance hereunder. In
the event that any such audit reveals that Licensee has breached a material obligation
hereunder, then, in addition to such other remedies as DisplayLink may have, Licensee
will pay or reimburse DisplayLink for the cost of the audit.

6. TERMINATION.

(a) Term. This Agreement will continue unless terminated in accordance with its terms.

(b) Termination. Licensee may at any time and for any reason terminate this Agreement.
This Agreement and the licenses granted hereunder will automatically terminate if
Licensee breaches any term or condition herein. Further, DisplayLink may terminate
this Agreement if DisplayLink has reason to believe Licensee has violated any term of
this Agreement, or any applicable law.

(c) Survival. The following provisions survive expiration or termination of this
Agreement: Sections 1, 3, 4, 6(c), 8, 9, and 13. Upon expiration or any termination of
this Agreement, Licensee will immediately cease use of the SDK.

7. SUPPORT. Maintenance and support are not included in this Agreement and, if
provided at all, will be subject to DisplayLink’s then current fee schedule and
terms.

8. DISCLAIMER OF WARRANTY. THE SDK IS LICENSED “AS IS.” DISPLAYLINK MAKES NO
WARRANTY OF ANY KIND, WHETHER EXPRESS, IMPLIED, STATUTORY OR OTHERWISE, REGARDING THE
SDK OR THE USE OR OPERATION THEREOF, AND SPECIFICALLY DISCLAIMS THE IMPLIED WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.

9. INDEMNITY. LICENSEE AGREES TO DEFEND, INDEMNIFY AND HOLD HARMLESS DISPLAYLINK FROM
AND AGAINST ANY AND ALL CLAIMS, PROCEEDINGS, INJURIES, LIABILITIES, LOSSES, COSTS AND
EXPENSES (INCLUDING REASONABLE ATTORNEYS’ FEES), INCLUDING RELATING TO OR ARISING
OUT OF YOUR USE OF THE SDK OR ANY BREACH OF ANY TERM OF THIS AGREEMENT.

10. LIMITATION OF LIABILITY. IN NO EVENT WILL DISPLAYLINK BE LIABLE FOR ANY DAMAGES
WHATSOEVER, INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF BUSINESS PROFITS,
BUSINESS INTERRUPTION, LOSS OF SYSTEM AVAILABILITY, LOSS OF COMPUTER RUN TIME, LOSS OF
BUSINESS INFORMATION, COST OF COVER OR OTHER SPECIAL, INCIDENTAL, CONSEQUENTIAL, OR
INDIRECT DAMAGES, ARISING OUT OF THE USE OR INABILITY TO USE THE SDK (OR ANY
ACCOMPANYING DOCUMENTATION), WHETHER BASED ON CONTRACT, TORT (INCLUDING NEGLIGENCE) OR
OTHERWISE AND EVEN IF DISPLAYLINK OR SUCH PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES. IN NO EVENT WILL DISPLAYLINK’S TOTAL LIABILITY TO LICENSEE FOR DAMAGES
EXCEED EULA.html,000. THE PARTIES ACKNOWLEDGE THAT THIS IS A REASONABLE ALLOCATION OF
RISK. SOME STATES MAY PROHIBIT A DISCLAIMER OF WARRANTIES AND LICENSEE MAY HAVE OTHER
RIGHTS THAT VARY FROM STATE TO STATE.

11. U.S. GOVERNMENT-RESTRICTED RIGHTS. If the SDK is licensed to the United States
government or any agency thereof, then the SDK and Documentation will be deemed to be
“commercial computer Software” and “commercial computer Software
documentation,” respectively, pursuant to DFAR Section 227.7202 and FAR Section
12.212, as applicable. Any use, reproduction, release, performance, display or
disclosure of the Software and accompanying documentation by the U.S. Government will
be governed solely by the terms of this Agreement and are prohibited except to the
extent expressly permitted by the terms of this Agreement.

12. EXPORT RESTRICTIONS. Licensee understands and acknowledges that DisplayLink is
subject to regulation by agencies of the United States, including, but not limited to,
the U.S. Department of Commerce, which prohibit export or diversion of certain
products and technology to certain countries. Any and all obligations of DisplayLink
to provide the DisplayLink Software will be subject in all respects to such laws and
regulations as will from time to time govern the license and delivery of technology
and products abroad by persons subject to the jurisdiction of the United States,
including without limitation the U.S. Export Administration Act of 1979, as amended,
any successor legislation, and the Export Administration Regulations issued by the
U.S. Department of Commerce, Bureau of Export Administration. Licensee agrees to
cooperate with DisplayLink including without limitation, providing required
documentation, in order to obtain export licenses or exemptions therefrom. Licensee
warrants that it will comply with the U.S. Export Administration Regulations and other
laws and regulations governing exports in effect from time to time. Licensee further
agrees not to provide the SDK to any organization, public or private, which engages in
the research or production of military devices, armaments, or any instruments of
warfare, including biological, chemical and nuclear warfare.

13. MISCELLANEOUS.

(a) Governing Law. This Agreement is governed by the laws of the State of California,
without reference to conflict of laws principles.

(b) Jurisdiction; Venue. All disputes arising out of or related to this Agreement will
be subject to the exclusive jurisdiction and venue of the California state courts of
Santa Clara County, California (or, if there is exclusive federal jurisdiction, the
United States District Court for the Northern District of California), and the parties
consent to the personal and exclusive jurisdiction of these courts.

(c) Assignment. Licensee may not assign this Agree¬ment without the DisplayLink’s
prior written consent. DisplayLink may assign this Agreement without Company’s prior
written consent to any entity that acquires all or substantially all of the business
or assets of DisplayLink, whether by merger, reorganization, acquisition, sale or
otherwise. Any assignment made in conflict with this provision will be void subject to
the foregoing, and this Agreement will benefit and bind the permitted succes¬sors and
assigns of the parties.

(d) Notices. All notices or reports permitted or required under this Agreement must be
in writing and be delivered in person, mailed by first class mail, postage prepaid,
(regis¬tered or certi¬fied) or by overnight courier, or sent by telecopy or fax with
confirming copy sent by mail or courier as set forth above, to the DisplayLink to
receive the notice at the following address:

DisplayLink Corp.

480 S. California Avenue Ste 304

Palo Alto, CA 94306

All such notices will be effective upon receipt.

(e) Waiver. Any waiver of the provisions of this Agreement or of a party’s rights or
remedies under this Agreement must be in writing to be effective. Failure, neglect, or
delay by a party to enforce the provisions of this Agreement or its rights or remedies
at any time, will not be construed and will not be deemed to be a waiver of such
party’s rights under this Agreement and will not in any way affect the validity of
the whole or any part of this Agreement or prejudice such party’s right to take
subsequent action. Except as expressly stated in this Agreement, no exercise or
enforcement by either party of any right or remedy under this Agreement will preclude
the enforcement by such party of any other right or remedy under this Agreement or
that such party is entitled by law to enforce.

(f) Severability. If any provision of this Agreement, or portion thereof, is found to
be invalid, unlawful or unenforceable to any extent, the parties will negotiate in
good faith amendments to this Agreement to reflect the original intent of the parties
as closely as possible. Such invalid provision or portion thereof will be severed from